Diverse Lifestyles (A Simple Python OOPS Task)
Link to my GitHub Repository Github Code.
OOP Python Program: Human, Hiker, Scientist, Swimmer, ScientificSwimmer
Overview:
This Python program demonstrates the principles of Object-Oriented Programming (OOP) by implementing classes for Human, Hiker, Scientist, Swimmer, and ScientificSwimmer. The classes showcase the concepts of inheritance, encapsulation, and polymorphism.
- Human Class:
- Contains private attributes: name and age.
- Methods:
__init__(): Initializes name and age.hobby(): Prints a generic hobby message.info(): Prints the values of name and age.
- Hiker Class:
- Inherits from the Human class.
- Overrides the
hobby()method to print “likes going on hikes.”
- Scientist Class:
- Inherits from the Human class.
- Additional private attribute: lab.
- Methods:
__init__(): Calls the Human class__init__()and sets the lab attribute.hobby(): Overrides thehobby()method to print “likes doing scientific experiments.”labName(): Prints “works at the X lab,” where X is the value of the lab attribute.
- Swimmer Class:
- Inherits from the Human class.
- Additional private attribute: hours.
- Methods:
__init__(): Calls the Human class__init__()and sets the hours attribute.hobby(): Overrides thehobby()method to print “likes swimming.”hoursSwimming(): Prints “Swims X hours per week,” where X is the value of the hours attribute.
- ScientificSwimmer Class:
- Inherits from both Scientist and Swimmer classes.
- Methods:
__init__(): Calls the parent__init__()methods.hobby(): Overrides thehobby()method to print “likes swimming and doing scientific experiments.”
Program Execution:
- The program prompts the user to enter data for a Human, Hiker, Scientist, Swimmer, ScientificSwimmer, or exit.
- This process occurs in a loop until the user chooses to exit.
- For each class chosen by the user, an object is created using user-provided data.
- If the user chooses to exit, the program prints relevant information for each created object and ends.
This OOP Python program offers a practical example of class implementation, inheritance, and user interaction, providing a hands-on experience with OOP concepts.